Tuesday, September 22, 2020

Development update: postprocessing changes and other tweaks

Hello everyone! 

 Lately I have been quite busy with all sorts of stuff. For example college; internships; applying for internships in college. Nevertheless, that doesn't mean I haven't been slowly working on Amazeing on the side!

As seen from the last development stream (multiple months ago), I was working on level 4, wrapping up its main maze and puzzles. There's still a bit more I have to do for level 4 regarding secrets, but mostly that level is complete. (There's also some bugs need fixing.)

The next level is level 5, which still has quite some work to do. Level 5 is going to be a more complicated level, containing many smaller mazes and puzzles to overcome, as well as numerous new mechanics. Level 5 will require players to think more out-of-the-box with how to utilize the puzzle pieces to progress.

I am also starting on level 6 some. This level is at night, to continue with the theme of the sun cycle across the game. This level might be the trickiest level to make yet, as I am trying to design it underground- still a lot of things to consider.

I also decided to rework the tutorial level. I want to make it more fluent and easier to follow than what it currently is. The tutorial should give the player the basics of what they need to solve the mazes, after all.

Last, I have touched up on postprocessing. This is essentially some camera filters, and they can dramatically change the look of the game. Just see below with the before and after pics with postprocessing! These settings aren't final- I'll make some adjustments so the player can still see easily across the game.

Enjoy!
-Andy


Before:

After: