Tuesday, September 22, 2020

Development update: postprocessing changes and other tweaks

Hello everyone! 

 Lately I have been quite busy with all sorts of stuff. For example college; internships; applying for internships in college. Nevertheless, that doesn't mean I haven't been slowly working on Amazeing on the side!

As seen from the last development stream (multiple months ago), I was working on level 4, wrapping up its main maze and puzzles. There's still a bit more I have to do for level 4 regarding secrets, but mostly that level is complete. (There's also some bugs need fixing.)

The next level is level 5, which still has quite some work to do. Level 5 is going to be a more complicated level, containing many smaller mazes and puzzles to overcome, as well as numerous new mechanics. Level 5 will require players to think more out-of-the-box with how to utilize the puzzle pieces to progress.

I am also starting on level 6 some. This level is at night, to continue with the theme of the sun cycle across the game. This level might be the trickiest level to make yet, as I am trying to design it underground- still a lot of things to consider.

I also decided to rework the tutorial level. I want to make it more fluent and easier to follow than what it currently is. The tutorial should give the player the basics of what they need to solve the mazes, after all.

Last, I have touched up on postprocessing. This is essentially some camera filters, and they can dramatically change the look of the game. Just see below with the before and after pics with postprocessing! These settings aren't final- I'll make some adjustments so the player can still see easily across the game.

Enjoy!
-Andy


Before:

After:

Sunday, July 19, 2020

Development stream: showcasing some of the changes and fixes and stuff in the levels

Hello! Not too long ago I did another development livestream for the game. In it, I showcased the latest of the game, including some new puzzles, visual effects, and more. I also worked a bit on it at the start. I will start releasing detailed updates at the end of each month, as well as doing development streams every Sunday. (I will also be doing game streams every Friday in case you're interested- check https://quantumquantonium.blogspot.com for more info). In the mean time, please enjoy the stream replay to see the latest and greatest of Amazeing:

Thursday, April 2, 2020

Development update: new level 4, work on levels 5 and even 6, lots of other changes

Hello there!

It's been a while since I have done a developer update on this blog. But never fear, as I have been hard at work working on the game alongside college stuff and now staying at home thanks to COVID-19! Please stay safe, stay inside, and if you need something to do, maybe try out the demo!

As said in the title, level 4 in the game is entirely different now. A long time ago I somehow managed to corrupt the level file to the point where it wouldn't open, so I had to start over from scratch... or not entirely. Amazeing originated from a concept maze game that I made for a summer camp some 10 or so years ago I think. Well, I found the original map layout (which was only half complete anyways) and moved it into Amazeing. I am now in the progress of making it incredible, so stay tuned for more!






In addition, I also have been working on level 5. Level 5 introduces some other new mechanics into the game, like parkour and paths that are created, rather than destroyed, when a switch is activated. Level 4 also seems to be somewhat my largest level yet, and it's not even near completion!





And as a quick test, I also started "digging" around on level 6. This one's set in night (as the sun sets the further you get), so I have to make a nice looking night sky with a bright glowing full moon to light the ground. I am also using a voxel plugin to create an underground network of tunnels as the maze. This level is very early in its prototyping stages, as I will have to figure out how lighting and materials will have to work before making the actual maze layout or any game mechanics.





And in the long run... Just to see how it might work... The final level's looks...



And there's more! New portal looks!




And there's plenty more to come! Looking at the screenshots, you probably noticed some new trees and rocks. I will continue to build on the environment in interesting and unique ways. Also, you might've noticed some new lights and some lit up cubes- I am improving on the ease of playability in my game by making key items lit up. I am also implementing an optional "marker" system, which you can use to keep track of areas you previously accessed.


See you until next time, and be sure to check out the Amazeing demo if you haven't already!